If you look at how Starfield showed up in its initial reveal compared to now, there's a ton of detailing that has been added to the game's characters, models, environments, and lighting that bring the game's visuals up several notches. Briar Diem also noted that "various things" and lighting will be improved in subsequent showings of the title. Later in the thread, Briar Diem notes that the alpha/beta period for Avowed will be the longest the firm has ever had for a game, which mirrors the way Microsoft has treated games like Starfield to focus on polish and refinements. Development is going well right now, MS is allowing Obsidian free license to do as they will, and if it is success or fails it'll be on Obsidian's own terms. There are lots of characters, quests, conversations, various game mechanics, big story, etc. No, the entire game isn't all bright and happy town, no it is not all so indistinct visually. A lot of the game is being kept hidden right now, I think you will have to wait until the next trailer or some sort of presentation to really see it, but it is safe to assume it is very Obsidian. The studio that did the trailer did some compression of colors and image editing, the screenshots that have been released are much more representative of what it looks like just running through it (they also to be totally random shots from the game, I'm not sure why these were chosen out all the things, probably to keep spoilers at minimum). To clear up misconceptions though I'll say this, the game is big and open, it is unfair to compare it to OW (I think Feargus is trying to keep expectations down just in case), which I think it is nothing alike. The trailer fails to show much in its 2-minute run time.
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